utility
The `utility` library contains general-purpose helper functions for tasks like math, logging, and time.
utility.RandomInt(min, max)
Returns a random integer between min and max (inclusive).
utility.RandomFloat(min, max)
Returns a random floating-point number between min and max.
utility.GetTickCount()
Returns the number of milliseconds that have elapsed since the system was started.
Returns:
number
utility.GetDeltaTime()
Returns the time in seconds it took to complete the last frame. Useful for framerate-independent animations.
Returns:
number
utility.WorldToScreen(Vector3: object)
Converts a Vector3 object of coordinates into a 2D screen coordinate.
Returns:
screenX: number - The X coordinate on the screen.
screenY: number - The Y coordinate on the screen.
onScreen: boolean - true if the point is within the visible screen area.
local part = game.Workspace.MyPart
local part_position_vector = part.Position -- This is a Vector3 object
local sx, sy, is_on_screen = utility.world_to_screen(part_position_vector)
if is_on_screen then
draw.text("Here!", sx, sy, Color3.new(1, 1, 1))
end
LoadImage
Loads raw image data (e.g., from a .png or .jpg file) into a GPU texture and returns a handle to it. This handle is then used by draw.Image.
Aliases: utility.LoadImage, utility.loadImage, utility.load_image
Signature: utility.LoadImage(image_data)
Parameters:
image_data: string - The raw binary content of an image file, typically read using file.read().
Returns: integer - A unique texture ID to be used with draw.Image. Returns nil or throws an error on failure.
Example:
Generated lua
local image_data = file.read("my_logo.png") if image_data then local logo_texture_id = utility.load_image(image_data) if logo_texture_id then cheat.register("onPaint", function() draw.image(logo_texture_id, 50, 50, 100, 100, 255, 255, 255, 255) end) end end
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