input
Mouse
Important Notes:
Button Names: All functions accept either a string name (e.g., "leftmouse", "mouse4") or the raw integer virtual-key code for the button. String names are case-insensitive.
Key Names:
"leftmouse" (or VK_LBUTTON)
"rightmouse" (or VK_RBUTTON)
"middlemouse" (or VK_MBUTTON)
"mouse4" (or VK_XBUTTON1)
"mouse5" (or VK_XBUTTON2)
Naming Conventions: All functions support PascalCase, camelCase, and snake_case.
Click
Simulates a single, complete mouse click (a press followed immediately by a release). This is useful for automating UI interactions or firing weapons.
Aliases: mouse.Click, mouse.click
Signature: mouse.Click(button)
Parameters:
button: string|integer - The button to click.
Example:
-- In a callback or loop, this would simulate clicking the left mouse button. mouse.click("leftmouse")
IsClicked
Checks if a mouse button was pressed since the last time this function was called for that button. This is ideal for single-press actions like toggling a menu, as it only returns true for one frame per click.
Aliases: mouse.IsClicked, mouse.isClicked, mouse.is_clicked
Signature: mouse.IsClicked(button)
Parameters:
button: string|integer - The button to check.
Returns: boolean - true if the button was just pressed, otherwise false.
Example:
local menu_is_open = false cheat.register("onPaint", function() -- Use IsClicked to toggle the menu on a single press of the side mouse button if mouse.is_clicked("mouse4") then menu_is_open = not menu_is_open print("Menu toggled:", menu_is_open) end if menu_is_open then draw.text("Menu is Open", 100, 100, Color3.new(1, 1, 1)) end end)
Scroll
Simulates scrolling the mouse wheel up or down.
Aliases: mouse.Scroll, mouse.scroll
Signature: mouse.Scroll(delta)
Parameters:
delta: integer - The amount and direction to scroll. A positive value (e.g., 1) scrolls up, and a negative value (e.g., -1) scrolls down. The magnitude can be increased for faster scrolling.
Example:
-- This would simulate scrolling the wheel down by one "tick". mouse.scroll(-1)
Keyboard
Important Notes:
Key Names: Functions accept common string names (e.g., "space", "f5", "lshift") or the raw integer virtual-key code. String names are case-insensitive.
Naming Conventions: All functions support PascalCase, camelCase, and snake_case.
Press
Simulates pressing a key down and holding it. The key will remain in a "down" state until keyboard.Release is called.
Aliases: keyboard.Press, keyboard.press
Signature: keyboard.Press(key)
Parameters:
key: string|integer - The key to press.
Example:
-- Make the character walk forward by holding the 'W' key. keyboard.press("w")
Release
Simulates releasing a key that was previously held down.
Aliases: keyboard.Release, keyboard.release
Signature: keyboard.Release(key)
Parameters:
key: string|integer - The key to release.
Example:
-- Stop walking forward. keyboard.release("w")
IsPressed
Checks if a key is currently being held down at the exact moment the function is called. This is different from mouse.IsClicked, as it will return true for every single frame the key is held. This is useful for continuous actions like sprinting.
Aliases: keyboard.IsPressed, keyboard.isPressed, keyboard.is_pressed
Signature: keyboard.IsPressed(key)
Parameters:
key: string|integer - The key to check.
Returns: boolean - true if the key is currently down, otherwise false.
Example:
local is_sprinting = false cheat.register("onPaint", function() -- Check if Left Shift is being held down to enable sprinting. if keyboard.is_pressed("lshift") then is_sprinting = true -- (Here you would increase the player's walkspeed) else if is_sprinting then is_sprinting = false -- (Here you would reset the player's walkspeed to normal) end end if is_sprinting then draw.text("Sprinting!", 20, 20, Color3.new(1, 1, 0)) end end)
Last updated